Little demo showcasing the custom motion vectors system I’ve written for WebGL builds (Unity’s native motion vectors have never been fixed to support WebGL), using JPGPU, my JPEG compression filter, working in tandem with a datamoshing effect for a convincing datamoshed stream look.


Using a 3D scan of the Hallwyl museum, taken from here.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorompuco
Made withUnity

Comments

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woah this is really cool. i wanna see a game that uses this